Streaming games could be bane or boon for ISPs
Originally published: March 25, 2009
Last updated: March 25, 2009 - 8:53pm
Parents might get a new reason to yell at their kids for playing video games too much: In the future, it could rack up their Internet bills. A service unveiled this week aims to stream video games over the Internet, setting gamers on a collision course with cable and phone companies that are seeking to curb growing demands on their networks by charging for heavy usage. OnLive Inc., a startup from Palo Alto, Calif., revealed its service Tuesday night at the Game Developers Conference in San Francisco. Users would get a small, simple device to connect to their TVs, or they could run the application on a PC. Their screens would receive the game video from OnLive's servers, which would do the data-crunching needed to render a richly detailed environment. No game console or high-end gaming PC would be needed. It's uncertain how well OnLive would work in homes — there has been no widespread customer trial. It is clear, though, that it would consume large amounts of bandwidth, far higher than that required for current online games, where most of the content is stored on the computer or console. Derek Turner, policy director at media and Internet advocacy group Free Press, said the bandwidth caps are "misguided" because they can stifle new applications like OnLive that add value to an Internet connection. Also, he said, the profit margins on Internet connections are very high, and it's not clear that ISPs need to increase their fees to finance upgrades, especially since the cost of network hardware keeps falling.
Links to Sources
- Login or register to post comments
- Email this page
Ratings
Login to rate this headline.
