December 2012

Your Internet Is Already on Your TV

Four out of 10 Americans have connected their TV to the Internet, according to a new Forrester study.

If you’re just talking about the whippersnappers in the 18-to-32 age bracket, the number shoots up to 6 in 10. Forrester credits Microsoft’s Xbox 360 and Sony’s PS3 for most of that; it says 42 percent of connected TV watchers are hooked up via a game console. If you do want to pick at these numbers, there are a couple ways to do that. For starters, note that the Forrester poll asks people if they have “ever accessed” the Internet on a TV, which is different from regular use. And it’s possible that many gamers are simply counting playing with other gamers as an Internet connection. Most important is that Forrester’s numbers come from an online survey. And, as Forrester notes in the footnotes to their research, “respondents who participate in online surveys generally have more experience with the Internet and feel more comfortable transacting online.” In other words: You can probably knock these numbers down a bit if you want to talk about the entire U.S. population. But even then, there’s definitely something here. And maybe that’s old news to everyone but me.

Defense bill lifts barrier on satellite exports

Tucked into the annual U.S. defense budget bill making its way through Congress this week is a long-fought and potentially lucrative reprieve for U.S. satellite manufactures and suppliers to export their products, officials said. Since 1999, spacecraft and their components have been grouped with ammunitions, fighter jets and other defense technologies and subject to the nation's most stringent export controls. The restriction followed a 1996 Chinese rocket launch accident that claimed a U.S.-manufactured satellite. In the course of the investigation, the company was accused of inadvertently transferring restricted technology to China.

Why the “Stupid Network” isn’t Our Destiny After All

[Commentary] A decade and a half ago, as Internet adoption began to accelerate, David Isenberg wrote what may well have been the manifesto for the revolution, “The Rise of the Stupid Network.” He argued that seismic shifts were shaking the very foundations of the telecommunications industry: data traffic was overtaking voice, circuit switching was succumbing to packet, price-performance was radically improving, and customers were increasingly taking control. The network, he contended, should be “stupid,” carrying bits from point A to point B, and not doing much else. Functionality was best delivered by intelligent endpoints interacting over a dumb network. As he foresaw, the interoperability benefits of a ubiquitous protocol like IP, which has now worked itself into our smartphones, tablets, and TVs – not to mention everything from electric meters to light bulbs – cannot be denied. And, thanks to Moore’s Law, even preschoolers can have hundreds of GigaFLOPS at their disposal for less than the price of a swing set. Of course, 15 years is a long time, especially in the field of computing and communications. So the question is, does Isenberg’s line of thought still hold true? I would argue that, rather than stupid networks, we’re entering an era of “pervasive intelligence,” where endpoints are intelligent, but the network can be as well. Networks can be smart. Tunable. Programmable.

[Weinman is a senior vice president at Telx, a provider of interconnection and data center services]

The Unlimited Mobile data Plan Suffers more Casualties

Consumers keep hoping for an unlimited mobile broadband plan revival, but the opposite keeps happening. What few remaining unlimited plans carriers offer are disappearing – or at least becoming more restrictive. On Jan. 20, Boost Mobile, one of Sprint’s prepaid brands, will start throttling its so-called unlimited plans after customers surpass 2.5 GB a month, according to a company Facebook post first spotted by FierceWireless. Sprint’s unlimited contract plans will remain unthrottled – a strategy CEO Dan Hesse has stressed is key to differentiating Sprint from the competition – but now both of Sprint’s primary prepaid services, Virgin and Boost, will have usage restrictions. Broadband Reports confirmed that Clearwire is now experimenting with usage-based pricing plans in 10 cities, selling customers 2 GB a month for $20, 4 GB for $40 or an unlimited package for $60. The 10-city trial aside, all of Clearwire’s current plans are marketed as unlimited, but many customers have complained that throttling policies have kicked in at seemingly arbitrary usage levels.

Macmillan CEO: No, We Won’t settle with DoJ in E-Book Case

Macmillan CEO John Sargent sent a letter to authors and agents on Wednesday afternoon, saying that the publisher does not plan to follow Penguin’s lead and settle with the Department of Justice in the e-books lawsuit. But, Sargent said, Macmillan voluntarily entered new retailer contracts that conform with many of the requirements in the DOJ’s settlement. Macmillan is the smallest of the big-six publishers, and the only one that is wholly privately owned. Sargent says there are two reasons Macmillan is not settling: “First, it is hard to settle when you have done nothing wrong. Much as the lawyers explain to me that settling is completely standard business procedure, it still seems fundamentally flawed to me somehow.”

More importantly, he writes:
“Since the very beginning, the government’s demands have never wavered in all our discussions. They still insist on the two year discounting regime that forms the heart of the agreement signed by the three settling publishers. It was our belief that Amazon would use that entire discount for the two years. That would mean that retailers who felt they needed to match prices with Amazon would have no revenue from e-books from five of the big publishers (and possibly the sixth) for two years. Not no profit, no revenue. For two years. We felt that few retailers could survive this or would choose to survive this.”

LightSquared's plan to share spectrum with weather balloons draws cheers, jeers

LightSquared's latest proposal before the Federal Communications Commission to salvage its dreams for a wholesale LTE network has drawn a range of comments, many falling into predictable camps of opposition and support. However, it is unclear if or when the FCC will act on the plan.

LightSquared wants to share spectrum that is currently set aside for weather balloons used by the federal government. In exchange, LightSquared said it would permanently relinquish its 10 MHz of spectrum that is directly adjacent to the frequencies used by GPS receivers. The FCC set an initial deadline for comments of Dec. 17 and a raft of them flooded in.

Demand A Plan: Tech Leaders Sign On to Mayors’ Effort to End Gun Violence

A large group of Silicon Valley and New York tech leaders signed a full-page advertisement in the New York Times for Demand A Plan, a mayor’s organization pressing for gun safety in the wake of the recent tragic school shooting in Connecticut. “It’s Time. Demand a Plan to End Gun Violence,” reads the ad, which was signed by a plethora of major digital players. They include, in part: SV Angel’s Ron Conway, AOL CEO Tim Armstrong, Skype’s President Tony Bates, Salesforce.com CEO Marc Benioff, advisor Bill Campbell, Flipboard CEO Mike McCue, Craigslist founder Craig Newmark, Foursquare’s Dennis Crowley, Findery’s Caterina Fake, Emerson Collective’s Laurene Jobs, Code Advisors’ Quincy Smith, Twitter co-founder Evan Williams, and Zuckerberg Media’s Randi Zuckerberg.

Sen. Rockefeller introduces bill to study effect of video-game violence on children

Senate Commerce Committee Chairman Jay Rockefeller (D-WV) introduced a bill that would require the National Academy of Sciences to study the impact of violent video games and other content on children.

Chairman Rockefeller said the bill would lay the groundwork for Congress to consider new regulations of violent entertainment content. The bill would require the National Academy of Sciences to examine whether violent video games and programming cause children to act aggressively or otherwise hurt their well-being. The academy would look at whether the interactive nature and vivid way violence is portrayed in video games has a unique impact on children. In a statement, Rockefeller also called on the Federal Trade Commission (FTC) and the Federal Communications Commission (FCC) to expand their work in overseeing violent content.

Data helps rebut the “violent video games cause shootings” argument

As the world continues to react to the horrific school shooting in Connecticut, many people are grasping for potential social explanations for mass shootings. As usual, violent video games are being offered as a scapegoat in some corners, with everyone from Fox News pundits and bottom-feeding attorney Jack Thompson to the NRA and Obama campaign adviser David Axelrod suggesting that the popularity of virtual violence may lead to more real-world violence in some way. Unfortunately for these talking heads, the data just doesn't seem to support their assertion. Max Fisher at The Washington Post helpfully compiled a graph mapping the per-capita spending on video games in the top ten national markets on one axis and the per-capita gun-related murders in those countries on the other. Far from showing a strong link between the two statistics, the graph actually shows a small negative correlation—as video game spending goes up, gun-related murders tend to go down.

Nickelodeon plans to resubmit "SpongeBob" game app to App Store

Cable channel Nickelodeon said its "SpongeBob Diner Dash" mobile game app will be resubmitted to Apple's App Store after concluding that it did not collect kids' names, email addresses and other personal information.

The popular kids-focused channel temporarily pulled the "SpongeBob" app from the App Store after a privacy watchdog group, the Center for Digital Democracy (CDD), charged that it violated children's online privacy laws in a complaint to the Federal Trade Commission. After investigating the claims, the Viacom-owned channel said it found that the app did not violate the Children's Online Privacy and Protection Act (COPPA). There is a prompt in the app where players can input their email address so they can receive a newsletter. The CDD took issue with the email prompt in its complaint, but Nickelodeon countered that it was "a template function from the developer that was never operational in this app, and no emails or personally identifiable information were collected." Nickelodeon also denied that it collected the names that players typed into the app. The company said the names were stored locally on the players' mobile phones and were never sent to any outside server. Nickelodeon also argued that the app's push notifications "are within the current COPPA guidelines" and informed players about new features or levels within the game.

Laura Moy, an attorney at Georgetown Law's Institute for Public Representation, said the app is collecting online contact information in order to send kids push notifications. "There is no question that push notifications come from the app operator's server over the Internet to the device," said Moy, who prepared the complaint on behalf of the CDD.