Pearson exec: we need to be an “Electronic Arts for Education”

Source: 
Coverage Type: 

What does publishing giant Pearson have in common with the giants of the video game industry? Not enough, apparently.

In a conversation at the SIIA Ed Tech Business Forum, Luyen Chou, chief product officer for Pearson’s K-12 technology group, said that as new technology upends the textbook publishing industry, his company needs to become an “Electronic Arts for education.” Clearly, Pearson and its rivals in education publishing need to reimagine their role as the rise of digital content cripples their business model. But look to Electronic Arts as a model? Chou said that to keep up with the changing environment, traditional publishers can’t just digitize the static textbooks of the past, they need to excel at producing high-quality, interactive digital learning experiences and get them into the hands of students.


Pearson exec: we need to be an “Electronic Arts for Education”