Why Publishers Don't Like Apps
Traditional publishers believed that mobile computers with large, colorful screens, such as the iPad, iPhone, and similar devices using Google's Android software, would allow them to unwind their unhappy histories with the Internet. What went wrong? Everything.
Apple demanded a 30 percent vigorish on all single-copy sales through its iTunes store. Profit margins in single-copy sales are thinner than 30 percent; publishers were thus paying Apple to move issues. Many responded by not selling single copies of their magazines. Then, for a year after the launch of the iPad, Apple could not figure out how to sell subscriptions through iTunes in a way that satisfied ABC, which requires publishers to record "fulfillment" information about subscribers. When Apple finally solved the problem of iPad subscriptions in iTunes, it again claimed its 30 percent share. From June of last year, Apple did permit publishers to fulfill subscriptions through their own Web pages (a handful of publishers, including Technology Review, enjoyed the privilege earlier); but the mechanism couldn't match iTunes for ease of use, and most readers couldn't be bothered to understand it. And while Google was more reasonable in its terms, Android never emerged as an alternative to the iPad: today, most tablet computers are Apple machines. There were other difficulties. It wasn't simple, it turned out, to adapt print publications to apps.
Why Publishers Don't Like Apps Are publishers waking up from their dream about apps? (GigaOm)