Game developers warn FCC of "balkanized" Internet

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A team of online game developers and boosters told the Federal Communications Commission on Thursday about worries that the big ISPs could fragment the Internet with "pay-for-priority" arrangements, causing economic troubles for the gaming industry similar to those created by mobile access providers.

"Software platform developers like Microsoft and Facebook pose less of a threat to innovation than infrastructure owners," one developer told the agency, according to notes of the meeting. He added that "if the Internet were balkanized, and developers had to negotiate separately with each ISP, that would be a substantial drag on innovation because it would divert resources from development."

The game makers included Asheron's Call producer Dan Scherlis, Jon Radoff of GamerDNA, Christopher Dyl of online world-maker Tubine, Matthew Bellows of voice chat developer Vivox, and Darius Kazemi of the International Game Developers Association. Kent Quirk also attended, speaking for himself and not his employer, Linden Lab.


Game developers warn FCC of "balkanized" Internet